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![]() You'll come out on top of some boxes with the option to go down the nearby ladder into the small office. Disable the electric current by interacting with the power supply box, continue along the roof, and use the vent shaft to sneak into the building. See the box up against the wall? Pick it up to reveal a passageway for you to crouch through. Up ahead will be an area blocked off by electrical charges. Place it nearby the crates, hop on top of it, and walk over to the ladder. Next to the alleyway where you suppressed the first mercenary, there is a wooden box that can be placed next to the metal crates. Once the room has been cleared of hostiles, proceed to ladder in the corner that leads up to the walkway above.Īlternatively you don't even have to attack the guards stationed outside of the manufacturing plant. Turn your attention to the first guard you spotted in this facility, suppress him, and then take care of the remaining patrol guard without drawing attention to the remaining two who should still be immersed in the contents of the crates. Suppress him when the adjacent guard is not paying attention and then drag his body behind the boxes. Wait for the first guard to start his patrol away from your location and move behind the plastic wrapped boxes to sneak up on the guard smoking a cigarette. There are three primary guards that you need to be mindful of, while two of them are distracted by the contents of the crates. Once this area is suppressed, walk in through the hallway and pick up the concussion grenade on top of the crate.Ĭrouch and lean against the wall and observe the mercenaries movements in this facility. ![]() You will however, have to deal with him once he walks outside during his rounds. Do it quietly and you won't alert the third guard inside the building. If you choose to enter through the doorway you'll have to suppress two soldiers. Sneak up to the box and spot the two soldiers making their rounds outside of the manufacturing plant. If you choose to you can jump over the boxes and use a tunnel for stealth or hiding bodies. Feel free to go in here and pick up a box of Stun Gun Darts that would help if you picked the Stun Gun as your primary weapon. To your left along the alleyway is a storage room. Crouch-walk up to him and suppress him by means of your choice, just make sure it's quiet. Pritchard will contact you letting you know about two main routes into the building: Rooftop access or through the front door.Ĭlimb down the ladder to the alleyway below sneak up to the corner leading into the alleyway and spot the mercenary. Open the nearby locker to pick up some Painkillers and then exit out the door. Continue on you can choose to speak to the officer if you want some more background on the terrorists. Just a litte way down you will see a moveable box on your left (just down from the lockers), move it and you will find a Credit Chip (56). In the middle one you will find a Cyberboost Bar. ![]() Just as you enter the building from the helipad, look directly to your right as you walk in for 3 locker's. We selected "Non-Lethal" and "Distance Weapon" so that provided us with a Tranquilizer Rifle and nine darts. You can choose "Lethal" and "Non-Lethal" and "Close Range" or "Distance Weapon." You can choose only one weapon giving you the option of the Revolver, Assault Rifle, Stun Gun and Tranquilizer Rifle. You'll also have the choice of what weapon you will use which will affect your approach to the upcoming mission and the game. Once you're inside the transport you'll have an extended conversation with Malik and be provided with the details of the mission. ![]()
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